This outline is your
guide through the series of lectures. Select a lecture, work to the end,
then close that window and return here to begin the next one.
of Modeling. Sets the stage for exploring each of the
key pieces of modeling and simulation.
Introduces the basic terms, concepts, techniques, and applications of
Philosophy. Explains what it means to create a model, why we
model, what advantages are realized. Illustrates the difference between
the Art and the Science of modeling.
Principles. Demonstrates the prevalence of modeling in the world.
Presents the basic principles derived by key thinkers over a lifetime
of experience - Alan Pritsker, Grady Booch, Ivar Jacobsen, Averill Law,
Paul Fishwick, and others.
Products. Introduces the complete family of models necessary
to capture the behavior of a system - Conceptual, Dynamic, Logical,
Decision, and Control models.
Process. Provides a practical process for creating models using
the Unified Modeling Language as a tool. Walks you through the entire
modeling process from problem statement to the specification of data
to drive the model.
Programming. Provides instruction on building software implementations
of conceptual models. Conveys the lessons learned by others in constructing
model software from the ground up.