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This book proposes four hypotheses
concerning the impact and acceptance of virtual reality, simulation, and
computer game technologies in medical education. It focuses on laparoscopic
surgery because of the similarities between that form of surgery and virtual
reality systems. The evidence indicates that the following four hypotheses are
supported by the medical research literature.
Hypothesis 1:
Surgical training can be accomplished at a lower cost using virtual
reality and game technology-based tools than through existing methods of
training.
Hypothesis 2: Virtual reality and game technology-based training environments
provide better access to representative patient symptoms and allow more
repetitive practice than existing forms of training.
Hypothesis 3: Virtual reality and game technology-based training environments
can reduce the training time required to achieve proficiency in specific
procedures.
Hypothesis 4: Virtual reality and game technology-based training can reduce the
number of medical errors caused by residents and surgeons learning to perform
new procedures.
The strong evidence collected in this
study indicates that game-based systems are becoming much more accepted in
medical education and that the technical limitations that existed when these
devices were first introduced are being overcome.
Pages: 219
Publisher: Modelbenders Press
Publication Date: July 2009
Retail Price: $19.95
Direct Order: $14.95
(25% discount)
Table of Contents
Chapter 1: The Research Problem
Chapter 2: Medical Education with Virtual Reality
Chapter 3: Serious Game Technology
Chapter 4: Investigating Computer Games
Chapter 5: Evolution of Technology
Chapter 6: Disruptive Innovation and
Creative Destruction
Chapter 7: A Model of Medical Education
Chapter 8: Analysis of the Literature
Chapter 9: Misleading Assumptions
Chapter 10: Conclusion
Chapter 11: Looking Deeper
Appendix 1: Medical Reference Coding Matrix
Appendix 2: Medical VR and Simulation
Vendors Reviewed
Appendix 3: Personal Communication in
Support of Research
Bibliography
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