Game Technology in Medical Education:
An Inquiry into the Effectiveness of New Tools

Game Technology for Medical Education

This book proposes four hypotheses concerning the impact and acceptance of virtual reality, simulation, and computer game technologies in medical education. It focuses on laparoscopic surgery because of the similarities between that form of surgery and virtual reality systems. The evidence indicates that the following four hypotheses are supported by the medical research literature.

Hypothesis 1: Surgical training can be accomplished at a lower cost using virtual reality and game technology-based tools than through existing methods of training.

Hypothesis 2: Virtual reality and game technology-based training environments provide better access to representative patient symptoms and allow more repetitive practice than existing forms of training. 

Hypothesis 3: Virtual reality and game technology-based training environments can reduce the training time required to achieve proficiency in specific procedures.

Hypothesis 4: Virtual reality and game technology-based training can reduce the number of medical errors caused by residents and surgeons learning to perform new procedures.

The strong evidence collected in this study indicates that game-based systems are becoming much more accepted in medical education and that the technical limitations that existed when these devices were first introduced are being overcome.

Pages: 219

Publisher: Modelbenders Press

Publication Date: July 2009

Retail Price: $19.95

Direct Order: $14.95 (25% discount)

Table of Contents

Chapter 1: The Research Problem

Chapter 2: Medical Education with Virtual Reality

Chapter 3: Serious Game Technology

Chapter 4: Investigating Computer Games

Chapter 5: Evolution of Technology

Chapter 6: Disruptive Innovation and Creative Destruction

Chapter 7: A Model of Medical Education

Chapter 8: Analysis of the Literature

Chapter 9: Misleading Assumptions

Chapter 10: Conclusion

Chapter 11: Looking Deeper

Appendix 1: Medical Reference Coding Matrix

Appendix 2: Medical VR and Simulation Vendors Reviewed

Appendix 3: Personal Communication in Support of Research

Bibliography

Copyright 2009, Modelbenders LCC